![]() ![]() The Xbox live version supports the 360 chatpad when naming Chao and custom soundtracks and also allows for dual stick camera control.ĭue to a lack of GBA/ VMU connectivity, the Chao Transporter has simply been replaced with a 'Chao Departure Device', the only purpose of which being to delete unwanted Chao. Support for Xbox Live leaderboards has been added, as part of Microsoft's requirement for Arcade games to contain such an option. As well as this, certain elements have been retroactively removed from the game, such as certain characters in the multiplayer offering and the Chao Karate mode, though these can be gained by purchasing and downloading the 'Battle' add-on DLC for 240 MSP or £1.99/$2.99. The HUD has also mostly been redrawn, with new life counter/ring/chao key icons being present, to note a few changes. The game is essentially a straight port of the Battle version of the game, with the aspect ratio upgraded to modern standards (16:9 as opposed to 4:3), though with several oddities present, such as the sudden re-addition of some of Big the Cat's cameo appearances and certain dialogue overlaps being fixed. and Jet Set Radio as part of a "Sega Heritage Collection" in Japan, it is part of Sega's ongoing Dreamcast initiative. In the US and Europe, it is billed alongside rereleases of NiGHTS Into Dreams. What's even more incredible is that they could have left it at that, but instead they decided to add morality and an actual representation of hell to the mix.Sonic Adventure 2 (ソニックアドベンチャー2) is a downloadable version of Sonic Adventure 2 and Sonic Adventure 2: Battle for Xbox 360's Xbox Live Arcade, Sony's PlayStation Network and later, the PC Steam client. The fact that someone at Sega took one look at the idea behind Sonic - platforming, but really fast - and thought, "You know what this needs? A Tamagotchi minigame," is incredible. On the right, Chao Hell, where all the horribly traumatised Chaos get to live Feel free to disagree in the comments, of course, but I am right. I can confidently say this without playing any other Sonic games, because it's just THAT good. I'm a fan of loveable jank.īut you've read the title, you know where I'm going with this, and you probably agree with me: the Chao Garden is the best thing that the Sonic series has ever done. It's a game full of bizarre design decisions, and that's kiiiinda why I love it so much. I love that Sonic - known for his speed - spends a lot of the time in-game just sort of walking around, because the areas aren't big enough for him to gather momentum. I love that Knuckles can fly for some reason. I love its weirdly earnest lyrical choices, where the characters narrate exactly what they're doing as you play. It might sound like I think Sonic Adventure 2 is a bad game, but I don't. If only real life had a garden where I could send all the children I found in the wild (Image: Game Master 24) Sonic Adventure 2 is a 3D mostly-on-rails Sonic game that involves a lot of running away from things, and occasionally doing extremely tedious hide-and-seek levels while some so-bad-it's-good rap plays in the background. I don't doubt that I've missed out on all sorts of Sonic lore by not playing the rest of his oeuvre, but I think I'm okay with those basic facts. So, here's what I know about the zoomy blue hogger of hedges: he's a bit sassy, his friends are all either perky or misanthropic, and he is entirely naked except for shoes. However, I think that qualifies me to talk about Sonic, because it's clearly the best one. I've certainly had a go on friends' copies of the older games, and I watched the Sonic the Hedgehog movie, if that counts - but the only Sonic game I've ever owned and played for more than 30 minutes is Sonic Adventure 2: Battle on the GameCube. Alright, a quick disclaimer before I start spouting off about Sonic like I know what I'm talking about: I have only ever played one Sonic game. ![]()
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